![]() Push Obstacles - the component to be placed will push other components away to provide compliance with clearances between components.These routines use the 3D body, if there is one, or the copper and silk primitives to identify an object's clearance. In this mode, the same component clearance checking routines seen in previous version of Altium Designer are used. Ignore Obstacles - regular placement behavior, as seen in previous versions of Altium Designer.You can cycle through component placement modes by pressing the R key during placement. Green indicator lines appear when the component is aligned either with adjacent components or with the pads of adjacent components.īy using hotkeys during placement, you can access the following alignment options. Smart component placement allows for dynamic alignment of components when dragging. When this option is enabled, changes made will affect only the object being placed and subsequent objects placed during the same placement session. Use the Primitives column to access properties for objects and edit default values as required.Īttributes that are set in this manner will become the default settings for further object placement unless the Permanent option on the PCB Editor – Defaults page of the Preferences dialog is enabled. These properties will be applied when placing subsequent objects. The default properties for an object can be changed at any time on the PCB Editor – Defaults page of the Preferences dialog. Right-click (or press Esc) to terminate the command and exit placement mode.Use the mouse to define the location of the placed object in the PCB workspace and its size (where applicable).Select the object to be placed from one of the toolbars or the Place menu.At its simplest level, the process is as follows: In Altium Designer, the process of placing an object is roughly the same regardless of the object being placed. Examples of group objects include: components, dimensions, coordinates, and polygon pours. Anything that is made up of primitives and identified as a design object is a group object. Primitive objects are the most basic elements and include: tracks, pads, vias, fills, arcs, and strings. There are two types of objects in the PCB editor – primitive objects and group objects. It is therefore important to keep in mind the width of the lines used to define each object and the layer on which the object is placed. This applies to both electrical objects, such as tracks and pads, and non-electrical objects, such as text and dimensioning. Most objects placed in a PCB document will define copper areas or voids. Object Placement and Editing CommonalityĪ variety of objects are available for use in designing a PCB.
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